Difference between revisions of "Mages"

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Revision as of 19:12, 12 July 2018

There are three types of mages:

Innate Mages

Innate mages are people that can use magic, usually one specific magic, without having to use any conscious calculation; they can move directly from an actionable thought to realizing the magical change. This can roughly akin seeming to have a super power. Most innate mages are also natural mages, but they are frequently more limited then someone that is ‘just’ a natural mage in using magic outside their innate talent.

The most common type of innate mage is those that can alter their own properties, like strength, speed, and durability, but the innate ability can be far more unique.

Natural Mages

Natural Mages are those that can conceptualize calculations, leveraging their Eidos Key to realize magical changes onto the world. This typically requires extensive study to be able calculate the necessary stable change that actually works. A moderate percentage of the population can be trained to be natural mages, but it is by no means easy, and number decreases the later the training starts, with many who can be trained never reaching the ability that would be useful in combat situations.

AutoCaster Users

People that are not capable of fully calculating stable changes in the conscious mind were historically unable to use magic. This has changed with Autocasters which are able to provide assistance in calculating the conceived change. Since all humans have an Eidos Key, by being able to bypass having to do the magic calculation from the ‘Idea’ to ‘Formatted Idea’ required to make the stable change allows any human to use magic within the boundaries of their autocaster.

While specific autocasters can be used by almost anyone, general autocasters blur the line between natural mage and autocaster user, as the more you can or the initial input a mage can provide, the greater speed and flexibility the mage can leverage with them.